No description
- Java 100%
|
|
||
|---|---|---|
| .vscode | ||
| party | ||
| utils | ||
| .classpath | ||
| .DS_Store | ||
| .gitignore | ||
| .project | ||
| Character.java | ||
| lastSave | ||
| lvlOne.txt | ||
| Main.java | ||
| Map.java | ||
| README.md | ||
| Save.java | ||
Game1
Learning how to use objects by creating a text-based adventure game.
Currently: when walking forward(only), it will atuomatically walk to the end of a hall (or until it reaches a door)
Done:
- Let user know what's happening: when it stops at a door, let the user know why.
ToDo:
- Update menu options to be contextually changeable.
- Make navigation simpler: It should be clear to the user where they are. =======
Current Capabilities:
- The game is playable on for one level, and can be beaten.
- The user is able to exit a partial game, and resume where left off on replay.
ToDo:
- Make navigation environmentally aware.
- Add more levels & (maybe) multi-floor levels.
- Add more items with different value/purpose.
- Add creatures to befriend/fight.
- Add a Storyline/Progression.