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Luke Mattfeld a66f4580dd
Merge pull request #1 from Solidsilver/EnvironmentAware
Environment aware merged to main
2018-11-09 16:21:53 -08:00
.vscode Remove Unneeded Files 2017-11-09 15:13:06 -08:00
party New Test Map 2017-11-16 21:16:39 -08:00
utils Code Clean-Up 2017-11-17 15:38:50 -08:00
.classpath First Commit 2017-11-08 07:55:47 -08:00
.DS_Store First Commit 2017-11-08 07:55:47 -08:00
.gitignore Code Clean-up 2017-11-14 08:48:53 -08:00
.project First Commit 2017-11-08 07:55:47 -08:00
Character.java Character now has Direction. 2017-11-16 08:50:05 -08:00
lastSave First Commit 2017-11-08 07:55:47 -08:00
lvlOne.txt First Commit 2017-11-08 07:55:47 -08:00
Main.java Code clean-up / Step counter: Makes walking a bit easier to mind 2017-12-03 22:36:49 -08:00
Map.java New Test Map 2017-11-16 21:16:39 -08:00
README.md Merge branch 'master' into EnvironmentAware 2018-11-09 16:21:37 -08:00
Save.java Code Clean-up 2017-11-14 08:48:53 -08:00

Game1

Learning how to use objects by creating a text-based adventure game.

Currently: when walking forward(only), it will atuomatically walk to the end of a hall (or until it reaches a door)

Done:

  1. Let user know what's happening: when it stops at a door, let the user know why.

ToDo:

  1. Update menu options to be contextually changeable.
  2. Make navigation simpler: It should be clear to the user where they are. =======

Current Capabilities:

  1. The game is playable on for one level, and can be beaten.
  2. The user is able to exit a partial game, and resume where left off on replay.

ToDo:

  1. Make navigation environmentally aware.
  2. Add more levels & (maybe) multi-floor levels.
  3. Add more items with different value/purpose.
  4. Add creatures to befriend/fight.
  5. Add a Storyline/Progression.